Learning Through Quests and Contests: Games in Information Literacy Instruction (L. Reeser)

Smale, M.A. (2011). Learning Through Quests and Contests: Games in Information Literacy Instruction. Journal of Library Innovation, 2(2), 36-55.


The Multivoicedness of Game Play: Exploring the Unfolding of a Student's Learning Trajectory in a Gaming Context at School. (B. Armbruster)

Silseth, K. (2012). The multivoicedness of game play: Exploring the unfolding of a student's learning trajectory in a gaming context at school. International Journal Of Computer-Supported Collaborative Learning, 7(1), 63-84.


Video Games & the Future of Learning (F. Moore)
Plass, J., Biles, M., Frye, J., & Huang, T. (2012). Video games & the future of learning. Retrieved from http://www.nyu.edu/about/news-publications/publications/connect-information-technology/2012/04/30/video-games-and-the-future-of-learning.html

Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy (C.Woodard)
Gee, J. P. (n.d.). Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy - YouTube. YouTube. Retrieved July 25, 2013, from http://www.youtube.com/watch?v=LNfPdaKYOPI

Games for Learning - Taking fun seriously (C.Woodard)
Culatta, R. (n.d.). Games for Learning - Taking fun seriously - YouTube. YouTube. Retrieved July 25, 2013, from http://www.youtube.com/watch?v=qq_7zyg5qoA